UFocus

Interaction Design  |  UX/UI Design  |   Politecnico di Milano 2020

role & responsibilities:

Primary research, site-mapping, user flows, information architecture, low to high-fidelity wireframing, prototyping, usability testing.

tools used:

Figma

Unity

” How might we enhance motivation to participate during lectures in order to keep – ADHD and not – students focused?”

The big idea

 

Bring an added value to the lesson experience, by designing a system able to transform the theoretical contents into meaningful elements for playful learning moments, while addressing ADHD children needs: a flexible but clear taskification of activities, a social and collaborative emotional dimension and a tangible relation with abstract knowledge.

Play Video

This is a project done in a collaboration with 5 other 

classmates at Politecnico di Milano

— Design Research —

Context

ADHD is characterized by a cluster of symptoms that strongly interfere with satisfactory academic performances and fruitful social interactions, contributing to the onset of emotional disorders.
More than 1 in 10 children worldwide is diagnosed with ADHD or ADD today and the number is rapidly growing, together with the incidence of attentional deficits related to cultural factors.
Schools are implementing new ways of teaching to meet their needs but these often imply the requirement for a large amount of human resources or the intense use of digital devices and special treatments for ADHD children, which can create alienation or stigmatization.

Problem

Middle-primary school children with ADHD or other attentional problems struggle to follow the flow of the lectures and to participate actively to the learning process because their condition makes it hard to ignore distractions and remain focused, if they are not sufficiently engaged and motivated on the emotional level.

— Concept solution —

 
Our main pillars

What makes UFOcus stand out in EdTech is not only the collaborative and material nature of the interactive system but also the flexibility of it, allowing countless ways of playing and Forms of expandability.

 
 
 
Metaphor

Right now,  kids are guided through only one path making the challenge just a “who gets there first”. This is not positive for students with ADHD.

For that, we wanted them to join the crew and partake in a world of learning and discovery through practical experiences and multi-sensorial modalities.​​​​​​​

 
Pedagogical Model

UFOcus is initially based on the Kolb Cycle.

The light on top changes with a sound cue to help kids understand the various phases.

Play Video

— Solution Introduction —

Collaborative UI

The system is flexible in various ways. It allows for a very wide variety of activities than can either be created by the teacher or browsed through the UFOcus community.

Through the platform, the teacher can not only create new cycles of activities but also monitor students participation and understanding of the explained contents.

Physical Product

Through the physical engagement, students will be able to grasp and retain information in a more efficient and effective way, all while living an exciting and playful experience.

The physicality of the product also allows them to break free from touch-screen distractions and solely focus on what is projected.

The system

The system is fexible in various ways. It allows for a very wide variety of activities than can either be created by the teacher or browsed through the UFOcus community.

Through the platform, the teacher can not only create new cycles of activities but also monitor students participation and understanding of the explained contents.

 
How the system works?

The system contains in physical product that has a projector combined with object tracking; a platform for the teacher to control the product and thus the lesson. Other essential components of the system are the presence of LIM/Class board to present the results from the brainstorming as well as other activities to the class, and the group tables that consist of four sits. With this we propose a new classroom deposition.

Flexibility

Versatile system to modify the lesson structure and manage activities in real-time

Collaboration

No evaluations to avoid competition
among students and groups

Physicality

Motor involvement to release energy
and boost memorization

Numerous activities divided by learning content to easily find the most suitable ones

Explicit rules to clearly define turns and tasks
and easily memorize the process

Phygital system with intuitive UI that limits distractions easy to deactivate when not needed

— Our Solution —

Our system offers a wide range of customizable activities divided into several categories:

Generation: Brainstorming

Association: Multiple choice

Placement: Timeline

Exploration: Colours

Association: Music notes

Energy: Catch the colour

— The product —

Marker-tracked tokens and cards

1400x800mm 100lm short throw projection

— The service/ App —

— The prototype —