Interaction Design | UX/UI Design | Politecnico di Milano 2021
Nicola Besana, Tatiana Martinez, Tala Chehade, Tsvetomira Ivanova, Giuseppe Fazio, Andrea Fesce
The research, ideation, and concept definition phase were done all collaboratively,
and each one of the team members contributed equally.
Wizard of Oz testing
Using Figma we conducted a simulated activity with kids in order to test how the overall interaction and UX work and if the structure of the activities and complexity of the system is suitable to the target users.
Collaboration was the main focus for this part of the system, and it was very crucial to facilitate here an intuitive interface with clear instructions and controls for the activities, to make it as simple as possible for them to collaborate together.
Important was for us as a team to implement here our key idea of trial and error as a part of our collaborative learning approach.
An important role for the activities because they should properly guide
the children and make the activities as clear as possible.
1. UI elements on the projection – character animation, highlighting the answer
2. Physical elements feedback
The purpose of the characters is to further engage with the children with the imaginary world we were creating with the system. They make part of the whole concept we created of ‘learning as being explorers’ focusing on learning as an exploration process, not simply following a path.
some character explorations
End of activity
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For the prototypes, we used Figma and then projected the activities on a real table with a projector to get a sense and feeling of spacing, distance, colors, and also how visible the instructions are.